Industry insiders hope the success of Black Myth: Wukong, which earned ~$1.1B from ~25M copies sold, will rekindle Chinese gaming investments after crackdowns
As Beijing eases regulations, developers are tooling up to produce big-budget titles with international appeal Bluesky: @zhugeex.com . X: @macaesbruno Bluesky: Daniel Ahmad / @zhugeex.com : I'm quoted in this @FinancialTimes article on how China's video-game industry is scaling up to release more blockbusters in 2025. — “Ahmad said that Black Myth: Wukong's release showed how China had learnt how to tool up for bigger games.” — www.ft.com/content/24d3... X: Bruno Maçães / @macaesbruno : “The biggest difference is that this is an authentically Chinese game, incorporating a wealth of historical, cultural and martial arts elements far more genuine than the occasional Chinese flavour found in other games.” https://www.ft.com/...