/
Navigation
Chronicles
Browse all articles
Explore
Semantic exploration
Research
Entity momentum
Nexus
Correlations & relationships
Story Arc
Topic evolution
Drift Map
Semantic trajectory animation
Posts
Analysis & commentary
Pulse API
API keys, docs, usage dashboard
Browse
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
Concept Search
Semantic similarity search
High Impact Stories
Top coverage by position
Sentiment Analysis
Positive/negative coverage
Anomaly Detection
Unusual coverage patterns
Analysis
Rivalry Report
Compare two entities head-to-head
Semantic Pivots
Narrative discontinuities
Crisis Response
Event recovery patterns
Connected
Nav: C E R N
Search: /
Command: ⌘K
Embeddings: large
Technology

‘Clair Obscur: Expedition

1 articles stable
Articles
1
mentions
Velocity
0.0%
growth rate
Acceleration
0.000
velocity change
Sources
1
publications

Coverage Timeline

2025-12-12
New York Times 11 related

A look at France-based indie game studio Sandfall Interactive, whose critically acclaimed Clair Obscur: Expedition 33 had a sub-$10M budget and sold 5M+ copies

which includes a close estimate on what it really took (and cost) to make the game. https://www.nytimes.com/... Marcel / @guru_xd : Good games don't need absurd budgets Clair Obscur expedition 33 was ...

Loading articles...

Quarterly Coverage

Top Sources

Narrative

Loading narrative...

Relationships

Loading graph...