/
Navigation
C
Chronicles
Browse all articles
C
E
Explore
Semantic exploration
E
R
Research
Entity momentum
R
N
Nexus
Correlations & relationships
N
~
Story Arc
Topic evolution
S
Drift Map
Semantic trajectory animation
D
P
Posts
Analysis & commentary
P
Browse
@
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
?
Concept Search
Semantic similarity search
!
High Impact Stories
Top coverage by position
+
Sentiment Analysis
Positive/negative coverage
*
Anomaly Detection
Unusual coverage patterns
Analysis
vs
Rivalry Report
Compare two entities head-to-head
/\
Semantic Pivots
Narrative discontinuities
!!
Crisis Response
Event recovery patterns
Connected
Nav: C E R N
Search: /
Command: ⌘K
Embeddings: large
VOICE ARCHIVE

Manu Rishi Guptha

@manurishiguptha
1 posts
2025-08-28
India banned online money games 'cause 45 crore players lost a whopping Rs 20,000 crore, sparking fears of addiction and financial ruin! Even if it's just Rs 444 per person, the vibe's too risky, so the party's over! ✊ Excellent piece by the ever prolific @kaul_vivek Check it:
2025-08-28 View on X
Newslaundry

A look at India's rationale for banning online real-money games, with IT minister Ashwini Vaishnaw citing 450M people losing a combined ~$2.3B to them

Willie Nelson It's estimated that 45 crore individuals play real money games in India. That's close to one-third of India's population. Why are so many people playing such games? [...