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game industry

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67 articles stable
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Coverage Timeline

2025-08-11
Wired 2 related

UK researchers estimate 80 game cheat-selling websites generate $12.8M to $73.2M annually from 30K to 174K monthly buyers across North America and Europe alone

Gaming cheats are the bane of the video game industry—and a hot commodity.  A recent study found that cheat creators are making …

2025-01-04
Financial Times

Industry insiders hope the success of Black Myth: Wukong, which earned ~$1.1B from ~25M copies sold, will rekindle Chinese gaming investments after crackdowns

As Beijing eases regulations, developers are tooling up to produce big-budget titles with international appeal Bluesky: @zhugeex.com . X: @macaesbruno Bluesky: Daniel Ahmad / @zhugeex.com : I'm quoted...

2024-11-12
Financial Times 1 related

Analysts: Nintendo and Sony are heading into the holiday season with little to offer consumers; the Switch is seven years old and the $700 PS5 Pro is overpriced

Video game industry fears its most important quarter will fall flat with few new mass-market offerings

2022-03-19
New York Times

A look at China-made hit fantasy RPG Genshin Impact, as China expands into the video game market once dominated by Japan by imitating its Japanese competitors

Genshin Impact, a nearly picture-perfect reproduction of Japanese fantasy role-playing games, has raked in billions of dollars … Tweets: @andreasharsono Tweets: Andreas Harsono / @andreasharsono : Gen...

2021-09-30
Protocol

How EA is expanding its footprint on mobile, the fastest growing gaming category, as part of a cross-platform portfolio to reach new consumers

Nick Statt / Protocol : Tweets: @nickstatt and @nickstatt Tweets: Nick Statt / @nickstatt : Electronic Arts' push into the mobile market tells us a whole lot about where the video game industry is go...

2018-12-15
VentureBeat 19 related

Discord says its PC game store will offer a 90/10 revenue split when it opens for all game developers in 2019

The video game industry is witnessing the death of the standard revenue split for distribution platforms.  For years, stores like Steam have taken 30 percent of every sale.

2018-12-14
VentureBeat 6 related

Discord says its PC game store will offer a 90/10 revenue split when it opens for all game developers in 2019

The video game industry is witnessing the death of the standard revenue split for distribution platforms.  For years, stores like Steam have taken 30 percent of every sale.

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