UK researchers estimate 80 game cheat-selling websites generate $12.8M to $73.2M annually from 30K to 174K monthly buyers across North America and Europe alone
Gaming cheats are the bane of the video game industry—and a hot commodity. A recent study found that cheat creators are making …
Industry insiders hope the success of Black Myth: Wukong, which earned ~$1.1B from ~25M copies sold, will rekindle Chinese gaming investments after crackdowns
As Beijing eases regulations, developers are tooling up to produce big-budget titles with international appeal Bluesky: @zhugeex.com . X: @macaesbruno Bluesky: Daniel Ahmad / @zhugeex.com : I'm quoted...
Analysts: Nintendo and Sony are heading into the holiday season with little to offer consumers; the Switch is seven years old and the $700 PS5 Pro is overpriced
Video game industry fears its most important quarter will fall flat with few new mass-market offerings
A look at China-made hit fantasy RPG Genshin Impact, as China expands into the video game market once dominated by Japan by imitating its Japanese competitors
Genshin Impact, a nearly picture-perfect reproduction of Japanese fantasy role-playing games, has raked in billions of dollars … Tweets: @andreasharsono Tweets: Andreas Harsono / @andreasharsono : Gen...
How EA is expanding its footprint on mobile, the fastest growing gaming category, as part of a cross-platform portfolio to reach new consumers
Nick Statt / Protocol : Tweets: @nickstatt and @nickstatt Tweets: Nick Statt / @nickstatt : Electronic Arts' push into the mobile market tells us a whole lot about where the video game industry is go...
Discord says its PC game store will offer a 90/10 revenue split when it opens for all game developers in 2019
The video game industry is witnessing the death of the standard revenue split for distribution platforms. For years, stores like Steam have taken 30 percent of every sale.
Discord says its PC game store will offer a 90/10 revenue split when it opens for all game developers in 2019
The video game industry is witnessing the death of the standard revenue split for distribution platforms. For years, stores like Steam have taken 30 percent of every sale.